![]() ![]() Shuma-Gorath: Shuma's Mystic Ray assist is among the best in the game, and in particular provides a lot of what Wolverine is looking for in an assist. Players to Watch: Winrich (Wolverine/Doom/Vergil), Noel Brown (Wolverine/Doom/Phoenix), PR Balrog (Wolverine/Doom/Vergil, Wolverine/Doom/Rocket) Doom provides a solid, consistent option via a Fatal Claw -> Sphere Flame DHC, which works anywhere on the screen and even recovers fast enough to hard tag Wolverine back in for more a mixup afterward. Wolverine's Fatal Claw hyper, while strong, can be awkward to use in DHC setups. Molecular Shield in particular is nice for Wolverine, who can hide inside or behind the rocks to approach in relative safety, or use them as a combo extension tool after his 3M OTG. Players to Watch: Justin Wong (Wolverine/Storm/Akuma), SumBrwnKid (Wolverine/Dante/Akuma), SBK (Wolverine/Dante/Akuma)ĭoctor Doom: All three of Doom's assists have been used to tournament success with Wolverine. If the opponent manages to block, Akuma will still keep Wolverine safe. If these attacks hit, Akuma will juggle the opponent long enough for Wolverine to recover and start a combo for free. If Wolverine can call Akuma and then attempt either an Instant Overhead or a cross-up Berserker Slash. It also has a very long duration, meaning it can keep opponents in hitstun or blockstun for quite a long time. Tatsu assist destroys (non-hyper) projectiles it collides with, allowing Wolverine to close the distance against zoning opponents. Wolverine used as an Anchor, while funny, is not particularly effective.Īkuma: Wolverine and Akuma have historically been referred to as "best friends" in UMvC3, owing mostly to Akuma's Tatsumaki assist as a support tool for Wolverine. When combined with his naturally high base speed, and possibly the speed boost from Berserker Charge, he hits truly ludicrous speeds, to the point where controlling him properly is difficult. Wolverine's level 3 x-factor provides a significant (35%) boost to speed. In addition, Wolverine's own assists have very poor coverage and are awkward to use in combo extensions, so he does not offer much from the backline. While strong on his own, he benefits heavily from assist coverage that can help him approach long-range fighters, and lock down opponents while he sets up his offense. ![]() Wolverine is almost exclusively played as a Point character. Needs assist support or X-factor to convert his strongest mixup options.Virtually no projectile game and limited aerial movement makes it hard for him to approach zoners.Has very practical routes for converting stray air hits into a standard combo.Very strong mixup potential via crossup Berserker Slash, instant overhead j.5L, and strong throw game through OS Divekick.Once there, he has no shortage of tools to open an opponent's defense with cross-ups, instant overheads, and hit/throw mixups. ![]() While lacking long-ranged attacks or projectiles of any kind, he can quickly close in with his fast ground dash and aerial divekick. In UMvC3, Wolverine is a high-speed, momentum-focused rushdown character. Far more iconic, however, is the adamantium skeleton grafted into his body as part of the Weapon X project, including three retractable claws on each hand. A mutant and member of the X-Men, Wolverine's power gives him immense capability for regeneration, also known as a Healing Factor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |